Winter
League
Registration
Winter Indoor:
Closed
Pick-up:
Open

2011-12 Winter League Details

Cost: $95 ($82.61 + HST)

Where: All games will be held at the following venues: CFB Stadacona Gym, Mount Saint Vincent University gym, and the JL Ilsley High School gym.

Time: Saturdays from 5:00pm - 11:00pm.

Format: 5 on 5 (3:2 ratio) continuous play (no stopping for pulls)

Dates: Nov 19th until March 17th (16 weeks)

Registration: Opens on Wednesday, Oct 26 at 9:00 am. Space is limited to the first 168 people (98 males, 70 females) that REGISTER AND PAY so please complete your registration and payment early if you want to ensure your spot. You are not registered into the league until you have paid all your fees, only then is your spot in the league guaranteed.

League Format: All teams will be draft (individual registration). Players can choose to be paired on a team with ONE other player. Both players must choose the same pairing in the comments section of their registration. The league conveners will create 14 teams matched as evenly as possible. NOTE: There is a max of 2 players per pairing and this will be strictly enforced. The HURL board reserves the right to break up a pair if it is deemed unfair.

Pickup Player Registration: There are very strict rules for pick up players in Winter league. If players cannot commit to a regular team they can register as a pickup player. Pickup costs are $25 for *THREE* games. Conveners will be marking player rosters and pickups each night. Pickup players can play a maximum of 2 games with the same team. If they are found playing a 3rd (or more) time, the team they are playing with will be given an automatic forfeit. NO EXCEPTIONS.

Because many games will be played on a Canadian Forces Base, all players have to be registered with HURL for winter league. A list of players is given to the base, and ID's may be checked against the list in order to be given access. Unregistered players cannot play under any circumstances. Teams found using unregistered players will default their game and possibly face additional penalties.

Games: Most games will be approximately 1 hour and 25 mins long. There is no point cap. Games must end before the start of the next game regardless of when the game started or the state of the disc. Defaulted games will be recorded as 20-0.

Location: Each week we have 4 games to be played at the StadPlex in CFB Stadacona (You must bring government ID in order to get into the STAD). You may not be ID'd each week, but you must always have ID when on the base. STAD has cut back hours for us, so we had to find a second facility to use.

3 games per night will be held at either Mount St Vincent (10/16 weeks) or JL Ilsley High School (6/16 weeks). The board scoured the city for the best/biggest courts possible. Based on feedback from last year, we looked for, and found, courts that have quite a bit more width than Fairview Jr. High.

Scoring: All games will be played continuous format. After you score, hold the disc in the air to signal a point scored and then place the disc on the ground. Do not hand the disc to a player on the other team. Put the disc on the ground so everyone, score keeper included, knows that a point was scored. Ratio: Teams can have 5 players on the "field" with no more than 3 of either gender with the ratio set by the captains before the game begins. This ratio should be held whenever possible. If both captains agree to allow a 4:1 ratio for part of the game, the ratio can be changed only during a timeout by the team in possession of the disc. If either team has 3 women, the ratio cannot be changed.

Timeouts: Each team can use two 45 second timeouts per game. No timeouts can be called in the last 5 minutes of the game: doing so results in a turnover.

Substitutions: All subs are made on the fly, but must be done at half court and you must tag the player you are replacing. A sub made without a tag or further than 2.5 m from the center line, is a 1 point penalty (the other team is awarded 1 extra point). A cone will be placed 2.5m on each side of the center line to mark the substitution area.

Pickups: Captains can pickup players from the pickup list, but must cycle through the list. A team can pickup the same player from the list *only twice*. After which that player becomes a non-list pickup for that team and a penalty is charged to the team if they use that player again. If you need a pickup player at the game and have not found someone from the pickup list, your team captain can pickup a player from within the league, but will be charged a *minimum 7 point penalty for each non-list pickup player* added to your roster for that game. Non-list players who are picked up for penalties must be of similar skill level to the players being replaced. Captains can negotiate the amount of a point penalty if a players is of higher skill level then the person replaced. All pickup players must be registered either on the pickup list, or on other teams.

Out of Bounds: All overhanging objects within the court are considered out of bounds. (basketball nets, ropes, flags, etc.) If the disc hits any of these objects it is put into play at that location. If the disc is already out of bounds when it hits an out of bounds object, it is put into play at the point closest to where it first became out of bounds.

The Pull: All games start with a pull. Pulls that go out of bounds can be put into play at either: 1. the sideline closest to where the disc went out of bounds 2. the center of the playing field proper (excluding end-zones) closest to where the disc went out of bounds.

After a point: The disc can be put into play, by touching the disc to the ground, at the front of the end zone closest to where the point was scored, or at the center of the top of the end zone.

Last updated Oct 29, 2010